Anti-Aliasing Problem and Mipmapping

An image of a checkerboard with anti-aliasing problem

Figure 8: Illustrates the anti-aliasing problem as you view further along the image. Taken from Rick’s blog

Consider having a high resolution texture on a mesh plane. When this texture is viewed from a close distance, everything is visually in place however, when viewed from a distance, the texture becomes distorted and out of place, figure 8. The distortion is also called Moire Pattern. The solution for this is to introduce Lance William’s Mip Mapping technique which was specifically developed to solve this [11].


An image of the different scaled version of the checkerboard using mip-mapping.

Figure 9: An illustration of the mipmapping technique where each images starting from the original are being scaled in half until the remaining image is of dimension 1x1. Taken from Chad Vernon’s blog,

Mipmaps are precalculated scaled versions of an original texture. Observe the pattern of each mipmap as it decreases in size; it is half the dimension of the previous one. This pattern is repeated until the last mipmap’s dimension is 1×1. Take a look at figure 9 to see this technique. Now look at the difference between the checkerboard image before and after the application of the mipmapping technique, figure 10.

A comparison between an image with and without the application of the mip-map technique

Figure 10: Illustrates the difference in quality when using mip-mapping, left image represents before mip-mapping is applied while right shows after mip-mapping is applied. Taken from Rick’s blog

The next topic will now discuss the different mapping techniques that could be used in this assignment. In particular, the section will discuss its advantages and limitations.

Next Mapping Techniques/Displacement Mapping…


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