References

References

[1] Catmull, A., “A Subdivision Algorithm for Computer Display of Curved Surfaces, PhD Thesis”, University of Utah, 1974.

[2] Heckbert, P. S. , “Survey of Texture Mapping, IEEE Computer Graphics and Applications”, Pages 56-67, November, 1986

[3] Buss, S. A., “3-D computer graphics: a mathematical introduction with OpenGL”, USA, 2003

[4] Red Book, “The Official Guide to Learning OpenGL, Version 1.1”, http://fly.cc.fer.hr/~unreal/theredbook/

[5]Heckbert, P. S. , “Fundamentals of texture mapping and image warping”, University of California, Berkeley. Computer Science Division, 1989

[6]Wei, Li-Yi, “A Crash Course on Texturing”, Microsoft Research, October 2005

[7] Blinn, J. F, “Simulation of Wrinkled Surface”, SIGGRAPH ’78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques ACM New York, NY, USA ©1978

[8] Haeberli, P., & Segal, M., ”Texture Mapping as a Fundamental Drawing”, June 1993

[9] Greene, N, “Environment mapping and other applications of world projections”, Computer Graphics and Applications, IEEE, 1986

[10] Wolfe,T, “Teaching Texture Mapping Visually”, DePaul University, The SIGGRAPH 97 Education, Slide wolfe@cs.depaul.edu

[11] Williams, L., Pyramidal parametrics”, – ACM Siggraph Computer Graphics, 1983

[12] Miller, G. S. and Hoffman, C. R., “Illumination and Reflection Maps: Simulated Objects in Simulated and Real Environments,” SIGGRAPH 84: Advanced Computer Graphics Animation Seminar Notes, July 1984.

[13] Heidrich, W., and H.-P. Seidel. “View-Independent Environment Maps.” Eurographics Workshop on Graphics Hardware 1998

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  • Declarion of own work

    I declare that this work is my own Author Roldan Fritz Tagaro, contact me for more information at: acb08rt@shef.ac.uk
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