Mapping Techniques

Displacement Mapping

Figure 11: An Illustration of the result of displacement mapping on an image. Taken from GPU Gems 2,Chapter 8. Per-Pixel Displacement Mapping with Distance Functions by William Donnelly, University of Waterloo,

Displacement Mapping is a technique that uses a texture or height map to cause an effect to the geometric position of the points of a mesh at render time. Each points over the texture surface is displaced according to the evaluation of the texture function, the displacement often occurs in the local surface normal.

One of the advantages of this technique is it adds depth and detail. On the other hand, it is costly as it adds more geometric points.

Next Bump Mapping…


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

  • Declarion of own work

    I declare that this work is my own Author Roldan Fritz Tagaro, contact me for more information at:
%d bloggers like this: